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Discussion on Polygons |
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1 triangle = polygon
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1x1
model 175 polygons
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2x2
model 225 polygons
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4x4
model 350 polygons
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these are max values, I wouldn't go over these numbers by too much. every model can have it's own texture page 256x256, there is also no need to go any higher then that, I have tested this a lot and fixing the gfx engine will not help this.
you can't cram 3,000 pixels of info into a 48 pixel spot these numbers are not etched in stone they are just a guide.
I know there will be at least one that wants more detail then wz can handle the actual limits are vertices 512, polygons 512.