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Original work done by Willis of LoK
- Power Management
- Power management is simply a term for making the best out of your power.
Some of the biggest things that can waste power, are creating useless tanks
or structures (including defence and artillery), researching stuff that wont
be of any help, how you build your base, and gathering oil cans. When making
tanks, don't waste your power on tanks that wont be able to fight the enemy
tanks, also don't always worry about maxing out on tanks, since the lack of
power to make other stuff can give your enemy an advantage. Same thing the
other way around, if your making defense don't over do it so the enemy can
make artillery while you just have more defense for him to destroy.
Researching useless stuff is the biggest killer, in a simple example, doing
a lot of early artillery and vtol research may seem logical, get ready for
the big assault, but most likely your enemy is doing just cannon research
and making tanks. That vtol and artillery research wont be any good when he
comes to attack and he out numbers you by about 20-30 tanks. So instead of
researching stuff that cannot help you, put it to better use on items like
defense or in this example, tanks. As well with any other research item, if
you don't need it, don't get it. On the other hand - you may need it and
don't have it. several battles will point that out to you - yes you will
loose the odd battle -bank on it, and learn from the experience.
- Another thing that kills people the most, is the lack of protection on
valuable items, in this example lets say your enemy made about 50
hellstorms, but - oops - he forgot to make defense for it and his tanks are
not close enough to stop you from attacking, so should you or not? Well
think simply, one hellstorm is 525 in power, which for 50, is 26250 in
power, thats A LOT of power in that defenseless stuff, and most likely you
wont loose too many tanks if you properly come at it, so of course you would
want to mount an assault on it and deny him the artillery. Not only does it
save you from being attacked by it, but you dented him in that power a lot.
Now of course this is a way over exaggerated example, but I think the
concept is given, if you see your enemy spending his power away at something
that you can destroy, even if it sacrifices a little of what you have, its
well worth it in concept of losses.
- A wise tip when playing in low power games, like if structures would not
be maxed or it was on the Low Power setting, how many factories you would
use to construct tanks is another thing that can be helpful or harmful.
Because each factory is trying to take the power you get, so in the time it
might take to have each factory with half the power needed, using 4
factories you might have all 4 with 4/5 the power needed, or whatever, maybe
one less tank in the construction lineup, but you can get the other tanks to
come out faster, maybe you may have to even use 3 factories, or whatever
works. Those sorts of things can also be helpful or harmful in the use of
power.
- Simply to sum it up again, power management is the concept of using your
power where it does you the most good, not on stuff that will provide little
good against your opponent. Simple things like over doing research or
construction can easily cost you the game.