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Original work done by Willis of LoK
- Defense and Construction
- Early defense is not always the thing to do, because in some situations
you could be building a lot of defense, while your enemy is just making
tanks, and then when he attacks he finds a way around your defenses while
receiving very little damage, since you will not have the power to make
tanks as well. you will not be able to defend yourself against his attack.
Yet when needing to use artillery it is advisable to have a layered defense
to keep enemy activity away from you. Still, first I am going to explain the
concepts behind a T3 defense setup, then later I am going to explain the
differences for doing a T1 setup, but depending on your research a T1
defense will turn into a T3 setup, so there is not that much to explain for
T1, but anyway...
- One of the most important things to know, its your building order, simply
said, you have bunkers and emplacements, artillery, hardpoints and towers,
walls, and fortresses. Commonly hardpoints and walls are never used, due to
the fact of how easy it is to destroy them. Artillery makes for a horrible
defense, it is easily destroyed so keep it behind your main defense, which
commonly is bunkers and for later in the game are towers and emplacement
- Two concepts to always remember when making defense,
(1)- is to make it strong enough to keep the
enemy out.
(2)- is spaced out enough to allow you to
travel though virtually at any location.
So first up is your bunkers, its best to use a combination of twin assault
and lancers, but keep lancers behind twins because they are longer ranged
and better to have those survive compared to the twin assaults. Since you
always want tanks first, keep them near the defense in case of an early
attack, as well to have a sensor in the area to monitor for enemy activity.
After you make a simple setup of bunker defense, its best to add a little
extra so if he were to attack and your tanks were not in the area, he is not
so lucky to get past. But a nice rule of thumb is to count your tanks
themselves as part of the defense, and if you feel that force will keep the
enemy away, then your ok. Another thing to take caution in, never
leave any weak spots in the defense, spots where the enemy could go though
with the least amount of damage, these are commonly on the edges of the map,
as well as large openings for your tanks to travel in.
- After you are satisfied with your defense, feeling that it should keep
your enemy away for the time being, its wise to put some decoy fortresses in
front of your defense (if decoys area legal). Its also best to finish your
tank production if you haven't already, I shouldn't need to explain why you
should get the most tanks possible. After that, your ready for artillery,
and when you start artillery its key that you continue making it for a
period of time. With a good defense setup and tanks its hard to have too
much artillery, but too much can put you at a power loss for when later in
the game when you may need to spend it on upgraded tanks. But when your
satisfied with the amount you have, just add onto your defense here and
there, like if you were to research pulse emplacements add them in front or
between your defense, if you were to research Scourge towers add those near
the back since they are useful for longer ranged force.
- To really give you an understanding of what sort of T3 defense materials
are used, its Lancer Bunkers, Twin Assault Bunkers, Pulse and Gauss
emplacements, Scourge Towers, Machine Gun bunkers (they are nice for when
you don't want your regular defense to be shot at, they can take in a lot of
damage, like decoying but NOT decoying), and fortresses, your common
artillery are Hellstorms, ground shakers, ripple rockets, and later on
ArchAngel. AA defense is basically the defense given in the beginning of the
game, SAM AA, and Laser AA. But never worry about creating AA unless you see
your enemy creating Vtols, and do keep in mind that only AA can shoot vtols
and that AA can never shoot tanks or other units.
- In the world of T1, you have machine gun type weapons, what you want to
get are lancers so you can get lancer bunkers, and commonly you continue
lancer research to get scourge towers. Other then that you will basically be
going for items like Pulse and Gauss, Machine gun bunkers still are nice for
taking in the damage, Fortresses are also a nice tool to have but can be
timely to acquire. Mortars and Bombard Pits are your starting out Artillery,
and if you want to do AA, be sure to keep researching, because the very
beginning research unless you want to make a ton of AA, its not worth much
at all. Unfortunately I cannot share any actual layouts for defense setups,
because of concept by other LoK members.