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- Names.txt - part of the ongoing guide by Dancing Moogle
These are the last lines in the default
1.10 version Names.txt. Any new Skirmish unit templates should be added after
these entries:
// added by Marc 15th September - Upgraded Command Turrets
CommandTurret2 "Command turret MkII"
R-Comp-CommandTurret02 "Command turret MkII"
CommandTurret3 "Command turret MkIII"
R-Comp-CommandTurret03 "Command turret MkIII"
CommandTurret4 "Command turret MkIV"
R-Comp-CommandTurret04 "Command turret MkIV"
New Skirmish templates should be no longer than 20 characters in length and the
generally approved method of writing a new template is as follows, but it can be
anything you like:
// added by ChainsawMonkey on 7th March 03 - New SK Templates
SK-Mantis-H-HCannon *SK-Mantis-H-HCannon*
This would be a Mantis Hover with Heavy Cannon for example.
The note above that is really just a courtesy thing when programming or
scripting, to tell anyone that might read it what you've done. The // tells the
game that this is a note and shouldn't be read (this is important! If you don't
add // before annotations like this the game will crash).
Anything enclosed within * * will not be translated in the game, it's just an
internal reference to the new template. If you were adding something like a new
weapon to the game which would obviously be viewable within the game you
wouldn't enclose the second name with * *, otherwise it's name wouldn't be
displayed.