Return

LAV_Coyote25 İRevised: February 11, 2005


Warzone Tile-map linker Version 1.1.0 Beta
 Author: HB
 E-mail: henkbein@csnet.nl for bugs, comments, suggestions.
Note : This is the ( readme.txt ) file that is included with the installer


Brief Guide To TM Linker By Dancing Moogle




Description:

This package contains the basic utilities for making a warzone map with custom textures:demo ariza map viewdemoarizahw tile set shipped with tmlinkdemoariza tile set - shipped with tmlink
    -A program to link a custom tileset with a Warzone map.
    -A demo tileset - (software and hardware tiles)
    -A demo map with a few examples
    





Installation:

-IMPORTANT: Move pumpkin's MakeWDG.exe from your WARZONE directory to a safe place otherwise
                          it will be overwritten during installation. No other Warzone-files will be overwritten.


-Extract TMLink111.zip to a temporary directory.
-Run Setup.exe from this temporary directory
-Install the software in your WARZONE directory. Do not install in any other directory!

Quickstart:
-Start Editworld.
-Load map 'DemoAriza.lnd' from subdirectory 'DemoAriza'.
-Select 'Export Multi Player Map' from the file menu in Editworld.
-Enter a name in the Multi Player Map save dialog (for example: MyMap).
-After closing EditWorld’s 'export summary screen' a dialog box of the Tile-Map linker will appear.
-Click the 'Start Export' button or simply press enter.
-Wait until the dialog box has disappeared.
-Exit editworld. The map is ready for use.
-Start warzone and select the created map from the multiplayer/skirmish maplist.


 


Notes:
-Troubles:
 If you did not back up pumpkin's MakeWDG.exe before installation there is no need to panic: it's still there.
 Simply copy 'OriginalMakeWDG.exe' in the warzone directory to a save place and name it 'MakeWDG.exe'
-Uninstallation:
 Open 'Software' in the configuration screen and select 'MakeWDG' from the list for removal.
 (Be aware it will also try to remove the demo map and tileset so any changes will be lost.)
 Move pumpkin's MakeWDG.exe back to your WARZONE directory.
-Refs:
 Warzone Tile-map linker Version 1.1.0 Beta
 Author: HB
 E-mail: henkbein@csnet.nl for bugs, comments, suggestions.

=================================================================================================================

Additional information for creating maps and tilesets



1 How to make Editworld use your custom tiles in a map:

  -Create a new map with Editworld or use an existing map.
   Assume the map is named 'MyMap.lnd' in directory '\Warzone2100\mapSaves'
  -Goto to directory '\Warzone2100\mapDataSets'
  -If you intend to make a map that is mainly based on tiles of the arizona scene you should copy 'WarzoneDataC1.eds' to 'MyMap.eds'
   For a mainly urban map you should copy 'WarzoneDataC2.eds' to 'MyMap.eds'
   For a mainly rocky mountains map you should copy 'WarzoneDataC3.eds' to 'MyMap.eds'
   For a map that uses no tiles or a mix of tiles from the scenes, you can pick one at random.
  
Note:
The information in these .eds-files is not critical. They contain only edge brush definitions and tile types.
     The worst that can happen is that EditWorld’s options 'paint with edges' and 'fill using edge brush' will paint the wrong tiles.
     As far as tile types are concerned: you will need to change them in editworld (explained below).
 
  -Load 'MyMap.eds' into a text editor.
  -Modify third line:
     TILETEXTURES "TexPages\TertilesC1.pcx"  
   Into:
     TILETEXTURES "TexPages\MyTiles.pcx"      
   In this example the pcx-file with the custom tiles is named 'MyTiles.pcx' in directory '\Warzone2100\TexPages')
   You may choose either the software- or the hardware-version: this will have no effect on exported maps.
 

 Note: IF YOU USE YOU OWN DIRECTORY INSTEAD OF 'TexPages'
             YOU MUST SPECIFY YOUR TILESET-DIRECTORY RELATIVE TO THE WARZONE DIRECTORY!

 
    -Goto to directory '\Warzone2100\mapSaves'
   -Load 'MyMap.lnd' into a text editor.
   -Modify first line:
     DataSet WarzoneDataC1.eds
   Into:
     DataSet MyMap.eds      
  -Start Editworld
  -Load 'MyMap.lnd' from directory '\Warzone2100\mapSaves'
 
    Note:
Editworld will now always show your custom tiles with map 'MyMap.lnd'.
   All unmodified maps loaded in editworld will still show the default tiles.
  -Select in editworld from menu 'Options' item 'Terrain Types'
   The terrain type for each of your tiles will be shown in the box on the left screen.
  -Modify the terrain types of your custom tiles: select one of the 12 terrain buttons
   on the tools bar and then click on the appropriate tiles.
  -Save map

   Notes: The custom map will behave like a normal standard map in editworld with one exception:
   EditWorld’s options 'paint with edges' and 'fill using edge brush' may paint with unwanted tiles.
   You can change this by modifying the BRUSHBEGIN-BRUSHEND block in 'MyMap.eds'.
   Format not explored.

      
2 Description of Export Multi Player Map options in tile-map linker program:

 When exporting the map from editworld, a dialog box of the installed link - program will appear:
-Select custom hardware & software tiles using the browse buttons.
    Custom software tiles: supply the name of the software pcx that you want to use.
    Custom hardware tiles: supply the name of the hardware pcx that you want to use.           
 
 If you do not have a specific hardware/software-version of your tiles you should simply select the same file twice.
-Fog/weather:
  Select the fog and light color and the weather condition on your map.
  You can experiment with this. It will always result in a working map.
  Arizona=bright/yellow - Urban=dark/gray & falling rain - Rocky=white & falling Snow

-Vidmem/features:
  Select the set of features you are using on the map.
  You have no freedom of choice here: Features on your map will not be shown
  correctly in the game if they do not belong to the vidmem/features choice.
  Look at existing maps to get a complete list of allowed features for each scene.
  Arizona=(not explored) - Urban=ruins,... - Rocky=Trees,...

-Campaign:
  You can experiment with this. It will always result in a working map.
  Note: Normally editworld will select the option that corresponds with your type of map.
  Since custom maps have no defined type you may select one yourself.
  (Differences are not explored)

-Check 'Use custom settings' box to use the selected custom tiles and settings.
  Unchecking this box will directly invoke pumpkin's original MakeWDG.exe and the
  result will be a normal standard map without custom tiles and custom settings.  

-Click 'Start export' button.



3 Requirements for both custom hardware en software tiles:
   -pcx format version 5
   -576 x 640 pixels
   -256 colors
   -warzone color palette must be used.
   
4 Differences between soft and hardware tiles:
     -Slightly different color palettes
   -The game uses the first color in the original palette order of the hardware tiles in a special way:
       If height = 0 this color will turn into transparent water.
       If height > 0 this color will become transparent with background color depending on the
       choice of fog-color (Arizona, urban, rocky).
   -Hardware tiles usually have a higher sharpness.
    The hardware is able to smooth out this higher sharpness and give more contrast.