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 LAV_Coyote25 İRevised: February 11, 2005

Graphics Intensive Area.

For this Part of the tutorial we will take a tile set and add to it from the Desert and Mountain and Urban tile sets.


see also

tips and tricks

 

grid and guide properties dialog box

I use paint shop pro as my tool of choice - inexpensive and fairly easy to use.  for this exercise what I did was brought in the tertilesc3.pcx. found the grid and guide properties section - the default was 10 but that was not right - it overlapped too much into some of the other tiles - so I altered it to where the grid over laid the tile almost perfectly - now when I go to cut and paste - all I had to do was follow the grid and voila - instant single tile.

As You can see, I am trying to be centered on the LANDING ZONE TILE -

 

 

 


I have included a thumbnail pic of the arizona tile set to illustrate that all the tile positions have not been filled - so if you want to add to the set - this is one place to put them, which is what i did for some of the maps i have been working on.

arizona - (desert) - tile set
This is what the arizona tile set that i use looks like - as you can see i took a few from all sets and combined into one fairly decent looking set - the posiblities are only limited by you own mind. NOTE: you can only have 9 across by 10 down = 90 tiles.